Everyone is John deserves a little explanation going into this AP session. It’s an indie game in which every player is playing the same character… or at least, one of the voices in that character’s head. John has some serious psychological problems: whenever he falls asleep, gets bored, or fails at a task, his personality switches over and another player takes control. Each player is motivated by a singular obsession, assigned a point value based on its difficulty, and whoever manages to fulfill their obsession and gets the most points wins the game. But given how easy it is to lose control of John, poor John tends to be in a hurry to accomplish his mission, and that usually attracts negative attention from the local authorities, which can make even simple tasks nearly impossible to achieve.
Let’s take, for example, this video depicting a session of Everyone is John. In this game, one voice’s obsession involves consuming a particular tasty treat, but when he fails at this task, control of John is handed over to a voice with a very different obsession apparently involving unseemly acts with woodland fauna. He won’t let anything stand in the way of his mission, and proves that all of the dicks in this dick town can’t keep Johnny down.
And now you know how Everyone is John works. Enjoy.
System: Everyone is John by Michael B. Sullivan.
Music for this episode: maSS mUTaTiOn from the album Mass Mutation by Mutantlab available at FreeMusicArchive.org.